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Complete Australian football scores coverage from AFL and other Aussie rules leagues. Get the latest Australian football results, scores, standings, game and H2H stats.
Australian Football live scores on SofaScore brings you live AFL results, stats and fixtures from entire competition, including AFL playoffs.
Best & Worst Hits, Bumps & Fights AFL 2016br>568390-tlslargethumbnail.jpg. AFLX full wrap: How did your club go? All the scores, all the highlights, all the stars of footy's new format. 12:55pm Feb 19, 2018. 548799-tlslargethumbnail.jpg · Race to round one: Who's injured at your club? Who's in doubt and which players already have a line through them. 9:35am Feb 17, ...
Jump to Scoring - As an example of a score report, consider a match between Essendon and Melbourne with the former as the home team. Essendon's score of 11 goals and 14 behinds equates to 80 points. Melbourne's score of 10 goals and 7 behinds equates to a 67-point tally. Essendon wins the match by a ...
Jump to Scoring - Like many other codes of football, the way to score points is to score goals. In Australian Football, there are two types of scores: a goal and a behind. There are four posts at each end of the ground; the two middle (and taller) posts are the goal posts, and the two outer (and shorter) posts are the ...
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ScoresPro has Live Australian Football League results and standings from all of the Aussie Rules leagues, like the AFL, NTFL, AFL, SANFL & NEAFL. Get today's Aussie Football scores and see how your favourite AFL team is getting along! Our Australian footy league scorecards are updated in live real-time to keep you up ...
Get all of the Aussie Rules football livescores from the AFL of Australian Rules Football in Australia today! We have live scores & finished match results from every game of the 2018 Australian AFL tracked live in real-time to bring you the latest scores, stats & results as they happen. Our 2018 AFL Aussie Rules Livescores ...
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Many Aussie Rules pitches mix with cricket fields as they or of a similar size and proportion. The pitches are marked around the outside to highlight the out of bounds area. At either end of the pitch 4 tall posts will be apparent. These are the scoring zones and are roughly 6 metres in height. The two front posts are 6.4 metres ...
Aussie rules scoresA ruck contest in after the centre bounce.
The man in the green shirt is a.
The laws of Australian rules football describe the rules of the game of as they have evolved and adapted, with the same underlying core rules, since 1859.
The current laws consist of an extensive document titled " Laws of Australian Football", which contains the rules and interpretations of the game, and is managed and administered by the.
The rules were first formed by thechaired by in 1859.
The laws significantly predate the advent of a governing body for the sport.
The first national and international body, the Australasian Football Council, was formed in 1905 to govern Australian Football.
Since 1994, the rules for the game Australian football have been governed by the AFL and the organisation's Laws of the Game committee.
The equipment needed to play the game is minimal.
As in other kinds ofplayers wear boots with stops known as "cleats" or "studs" in some regions in the soles, shorts, and a thick, strong shirt or known as anormally sleeveless, although long sleeve jumpers are sometimes worn in very cold weather by some players.
Protective gear is minimal.
Most players wear a but only a very few wear anormally a bicycle style helmet with a soft outer covering, and only after medical advice, such as if they have been numerous times.
Some players, predominantlywear.
All protective equipment must be approved by the umpires to ensure that it can not injure other players.
Main article: Four posts, aligned in a straight line, 6.
The size of the ground is not fixed, but is generally between 135-185m long and 110-155m wide.
Players are allowed to the player with the ball and impede opposition players from tackling their teammates known asbut not to deliberately strike an opponent though pushing the margins of these rules is often a substantial part of the game.
Like most team sports, tactics are based around trying to get the ball, then — through a combination of running with the ball, hand-passing punching the ball from the open palm of the other hand and kicking — to deliver it to a player who is within range of goal.
Because taking a entitles the player to a free kick, a common tactic is to attempt to kick the ball on the full without bouncing to a teammate who is within kicking range of goal.
In this situation, packs of players often form around the goal square, and the opportunity arises for in which players launch themselves off opponents' backs to mark the ball, high in the air.
This particular skill is highly regarded as a spectacle, and an annual "" is awarded at the end of a season.
The traditional playing positions.
There are no set positions in the rules of the game, but traditionally the field was divided into three major sections: the forward line, back line, and midfield.
The forward and back lines consisted of six players, arranged into two lines of three players each.
The midfield generally consists of the designated i.
The modern game, however, has largely discarded positional play in favour of a free flowing running game aussie rules scores attempting to have loose men in various positions on the ground.
The rise in popularity of the hand-pass since the 1970s has greatly influenced this style of play, with players more willing to follow the ball and move it quickly amongst themselves rather than kicking long to a one-on-one marking contest.
In the late 1990s a tactic known as was devised and also shifted focus away from set positions.
When a team "plays a flood", they direct two or aussie rules scores of their midfield or forward line players into their defence, thus out-numbering their opponent and making it difficult for any opposing forward to take an uncontested mark.
Most football sides are named and demonstrated in the traditional set positions, but it is in fact uncommon for players to stay within the traditional areas of their position.
The players are shuffled on and off the field using thethe means that if any player, for any reason, should begin to bleed, no matter how minor or severe, they must remove themselves from the ground to receive treatment.
They may return when the flow of blood has stopped and has been treated by the team medic.
Confusion arises because a player being tackled is not allowed to hold onto the ball, but is not allowed to throw it either.
Failure to do so results in a penalty, where a free kick is awarded to the opposing team.
This is sometimes called running too far or travelling, and is signalled by the umpire in the same way as travelling is signalled in.
If the ball-carrying player decides to run with the ball or to evade a tackling opponent, he or she would be deemed to have a prior opportunity of being able to dispose of the ball legally, as long as there was a reasonable time for the player to dispose of the ball correctly prior to being tackled; e.
Failure to do so, when a prior opportunity to dispose of it existed, results in a penalty benefiting the tackling team, which is awarded a aussie rules scores kick.
A free kick is also awarded to the tackler if there was no prior opportunity, but the player in possession of the ball does not dispose of it or attempt to do so within a reasonable time.
This is also called holding the ball.
A ball-up would result to restart play.
If the ball carrier, who had prior opportunity before the tackle, was swung off balance while attempting to dispose the ball but not making contact, a holding the ball decision would be awarded against the ball carrier on the basis of the ball not being legally disposed of whilst tackled.
Where there is no prior opportunity, the umpire will call "play on".
In a recent effort to reduce the amount of unnecessary stoppages, the interpretation of the prior opportunity has widened to include any player who grabs hold of the ball during a ball-up or throw-in situation instead of knocking it away.
In this instance, if the player is then tackled and could not dispose of the ball legally, a holding the ball penalty would be paid against him.
For detailed interpretations, go to.
The scoreboard displaying the final score of the match between and in.
Like many other codes of football, the way to score points is to score goals.
In Australian Football, there are two types of scores: a goal and a behind.
There are four posts at each end of the ground; the two middle and taller posts are the goal posts, and the two outer and shorter posts are the behind posts.
The area between the goal posts is the goal; kicking the ball between these posts scores a goal which is worth six points.
Kicking the ball between a goal and a behind post scores a behind, which constitutes a single point.
A behind is also scored if the ball passes between the goal posts but has not been kicked by the attacking team e.
If the ball hits the behind post, the ball is considered to have gone out of bounds.
A rushed behind also worth one point is scored when the defending team deliberately forces the ball between any of the posts.
This may occur in pressure situations where a defender decides that it more info safer to concede one point to the opposing team rather than risk a goal being scored.
A goal umpire judges whether a goal or behind is scored.
The goal umpire shows that a goal has been scored by pointing both index fingers in front of him at waist level and then waving two flags above his or her head to indicate the score to the other goal umpire.
A behind is signalled by pointing one finger and waving one flag.
As an example, consider a match in which the home team scores 11 goals and 12 behinds, totalling 78 points, and the away team scores 8 goals and 8 behinds, totalling 56 points.
The home team wins the match by 22 points, and the result would usually appear like this: Home Team 11.
The exact convention for punctuation can vary.
When spoken, the above result would be reported as: Home Team, eleven twelve seventy-eight, defeated Away Team eight eight fifty-six.
The first number is the number of goals six points scored, the second number is the number of behinds one point scored, and the final number is the total score.
The final result is decided on the total score only: a team may win the game despite scoring fewer goals e.
Some experimental rule changes in the relate to scoring.
Main article: The game is controlled by a number of field umpires at elite level, threetwo boundary umpires now four at elite level whose main job is to conduct throw-ins when the ball leaves the field of play and two goal umpires who judge which scores are recorded, and are the official score-keepers of the game.
In addition, there is an emergency umpire, who can replace any field umpire who becomes injured.
Each of the eight umpires may report players, but only field umpires may award free kicks.
In addition to these umpires, some leagues like the AFL also has a Steward who monitors interchanges and substitutions to ensure they are being conducted properly.
When the Emergency Umpire sitting near the Interchange Steward notes an illegal interchange, he or she signals the field umpires who then administer the appropriate penalty.
Historically, all umpires have worn white, but most competitions have changed this now to ensure that umpire uniforms do not clash with team uniforms.
Historically, the field umpires and boundary umpires have worn white short-sleeved shirts and white shorts, while goal umpires wore a white coat, white broad-brimmed hat and black trousers.
Today, goal umpires wear the same short-sleeved shirts as the other umpires and a peaked cap, but retain the black trousers.
Goal umpires also have white flags which are waved to signal scores.
Such incidents include deliberate or reckless acts of violence, such as striking, punching, tripping, kicking or endangering the head of an opponent, as well as misconduct such as abusing umpires or other players.
Field umpires, boundary umpires and goal umpires aussie rules scores all permitted to report players for such infractions; in matches where there is video footage and where league rules permit, players may also be reported based on video evidence.
For players who are found guilty of reportable offences, tribunals can issue fines or suspend players for a certain number of games.
As of 2011, this deregistration is automatically applied to any player or official who, since the age of 16, has been suspended for a cumulative total of 16 matches or more in any suburban, country or state league, or in the AFL, except that for the purpose of the cumulative total, suspensions in the AFL count only 50% of their value.
Players may appeal for re-registration, but if successful a further suspension will result in deregistration without the right to a further appeal.
The rule was first established in 2007, and is applied uniformly across all levels of football in Australia.
In theeach quarter runs for 20 minutes plus — which makes up for time occupied in stoppages, such as when the ball goes out of bounds, injuries, goals or behinds being kicked, or when the umpire is setting the angle of a free kick on goal.
A typical AFL quarter might run from 27 to 33 minutes, but may be even longer if, for instance, injuries cause delays.
AFL breaks after the first and third quarters are six minutes, with a 20-minute break at halftime.
Thus, a match with quarters averaging 30 minutes would last about two and a half hours.
Time is kept by two off-field officials, known as "timekeepers", who sound the siren at the start and end of each quarter.
The quarter or match ends immediately when a field umpire hears the siren, with the exception that a player is allowed to from a mark or free kick which was paid before the siren.
The manner of timekeeping in Australian rules football is unusual compared with other sports, in that the timekeepers keep track aussie rules scores time using a count-down clock which begins at 20 minutes and is stopped during any time-on; but, clocks displayed at the ground count up from zero and are not stopped during time-on.
As such, spectators and players present at the ground never know exactly how much time is left in the game.
The timekeepers' countdown clock is seen by the coaches and is shown by many television broadcasters.
Buckley both controversially resigned in 2007 due to apparent disagreement with the frequent changes made by the committee, citing that he did not want his name to be associated with the changes.
The distance between the Goals and the Goal Posts shall be decided upon by the Captains of the sides playing.
The Captains on each side shall toss for choice of Goal; the side losing the toss has the kick off from the centre point between the Goals 3.
A Goal must be kicked fairly between the posts, without touching either of them, or a portion of the person of any player on either side.
The game shall be played within a space of not more than 200 yards wide, the same to be measured equally on each side of a line drawn through the centres of the two Goals; and two posts to be called the "kick off posts" shall be erected at a distance of 20 yards on each side of the Goal posts at both ends, and in a straight line with them.
In case the ball is kicked "behind" Goal, any one of the side behind whose Goal it is kicked may bring it 20 yards in front of any portion of the space between the "kick off" posts, and shall kick it as nearly as possible in line with the opposite Goal.
Any player catching the ball "directly" from the foot may call "mark".
He then has a free kick; no player from the opposite side being allowed to come "inside" the spot marked.
Tripping and pushing are both allowed but no hacking when any player is in rapid motion or in possession aussie rules scores the ball, except in the case provided for in Rule 6.
The ball may be taken in hand "only" when caught from the foot, or on the hop.
In "no case" shall it be "lifted" from the ground.
When a ball goes out of bounds the same being indicated by a row of posts it shall be brought back to the point where it crossed the boundary-line, and thrown in at right angles with that line.
The ball, while in play, may under no circumstances be thrown.
Although not explicitly mentioned in the rules, each captain was to umpire the game, and each team consisted of 20 per side.
In the early days there were no set rules to decide the winner of a game, however it was most commonly the first side to kick 2 goals.
In some circumstances this meant that games could draw out for long periods of time.
A pavilion at the is on the left in the background.
A made by Robert Bruce on 27 July 1866.
The first significant redrafting of the rules occurred in 1860 when the Melbourne Football Club met to refine the rules based on some input from other existing clubs.
Not one but two umpires independent of the players must control the match.
The closest umpire to the play adjudicated all aspects of the game, including scoring and free kicks.
By 1877, state bodies began to govern their own leagues.
The first of these was the South Australian Football Association renamed the SANFL in 1907.
During this time, transfer of official governing body took place after the formation of the Victorian Football Association in 1877, with leagues in Tasmania and Queensland affiliating to the VFA.
By around 1884, goal umpires had begun to wave white flags to communicate with each other about the scoring of goals or behinds.
This was adopted in the Victorian Rules in 1887.
In the same year, the umpire were required to bounce the ball instead of throwing it up in the air.
Push in the back rule introduced to protect players jumping for the ball.
VFA reduced number of players on the field from 20 to 18.
First appeared in Ballarat and charity games in 1891.
The organisation was rebranded in 1927 and state leagues were encouraged to include "National Football League" in their name.
This continues to be used in the case of the SANFL; the was briefly styled the "TANFL" from the late 1970s to the mid-1980s.
Not all leagues chose to affiliate with the new body, which was seen by some to be increasingly swayed by the increasingly professional aspect of the sport.
The was formed in 1933.
As a result, many amateur leagues interpret the laws of the game with subtle differences.
Although some leagues adopted the name, the rebranding using the name of "Australian National Football" was not entirely successful.
The game had failed to grow substantially in New South Wales and Queensland, so to many it was not considered truly national.
It was considered too wordy by some and by 1980, many leagues had dropped the name and the code became informally known as "Australian Football".
The new body had direct jurisdiction over several state leagues.
Dropping the ball included in holding the ball.
The body worked to introduce a night representative series in 1976 and remodel representative football and interstate carnivals.
In 1977, the VFL established a rival competition to the NFL's night series, called the Australian Football Championships AFCand by 1980 this competition had replaced the NFL's competition.
Through the 1980s, administration of the game increasingly shifted towards Victoria.
Emergency umpires empowered to report players.
The league successfully argued that the council had become less relevant due to its increasingly successful national club competition.
A memorandum of understanding was signed which effectively increased the league's power and cut red tape, allowing the AFL to gain control of the Laws of the Game forming the official AFL Rules Committee.
With control over the game, the AFL began a rush of new rules, many of which were aimed at cleaning up the aussie rules scores, reducing "thuggery" and making it more attractive to spectators.
A player tribunal system was introduced to more effectively deliver penalties.
The sin bin rule was discarded in favour of player reports and the allocation of free kicks against the aggrieved side.
In 1994, the AFL turned its focus to speeding up the game.
To do this, the league increased the number of interchange players for their matches from 2 to 3 and increased the number of field umpires in the AFL from 2 to 3.
In 1998, the number of interchange players for AFL matches was increased from 3 to 4 to further speed up the game.
The league began using its as a test-bed for.
In 2003, the AFL forced the dissolution of the formed in 1995 to become world governing body for the sport and in 1994 released its first official International Policy.
In 2005, the 10-metre centre circle was introduced for ruck contests, in response to an increasing number of injuries among ruckmen.
In 2006, the AFL announced its intention to further speed up the game and reduce stoppages with the aim of enhancing the game as a spectacle, particularly aimed at television audiences.
It introduced a time limit for set shots, which was thought by some to be in response to players such as and taking up to a minute to prepare for kicking their goals.
The AFL made more stringent the interpretation of awarding 50 metre penalties for "scragging" attempting to deliberately hold play up by grabbing the opposition player after they had taken a mark.
Finally, the league made it unnecessary for players to wait for the flag waved after a behind to kick aussie rules scores ball back into play, and introduced a bucket of spare balls behind each goal to avoid the need to wait for the crowd to return the ball.
In 2007, the AFL began introducing rules aimed at attracting more juniors by reducing the forceful contact and aggression in the game.
Significant controversy was caused by the introduction of the "hands in the back" rule.
Zero tolerance was given for players putting hands on the back of a player in a marking contest.
The AFL rules committee argued that this was simply a stricter interpretation of a rule which had been relaxed over the decades.
The league also attempted to reduce head injuries by introducing new rules on bumping, including severe penalties for forcible bumping of players from front-on when their head is over the ball.
In 2008, reacting to an incident involving the playing 19 men on the field, new interchange rules were introduced to supersede the.
Also, through theit began to outlaw tackles which pinned the arms of a player and drove their head into the ground.
Towards the end of the season, the league also increased the number of boundary umpires from 2 to 4.
Ringwood, Victoria, Australia: Penguin Books Australia Ltd.
Archived from PDF on 30 March 2012.
Retrieved 5 August 2012.
Retrieved 5 August 2012.
Accessed 23 June 2010.
Retrieved 10 December 2008.
Retrieved 10 December 2008.
Retrieved 24 March 2011.
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2016 AFL Grand Final Highlights
Laws of Australian rules football - Wikipedia
Australian Rules Football Quiz | victory-slots.winIn Australian rules football, two teams of 18 active players compete to score points by kicking an oval-shaped ball through a set of goalposts located at either end of a large oval. Players can pass the ball to teammates by either kicking it or punching it off their palm, but not by throwing it. A player that catches ...
Jump to The Rules of Australian Football - Rules Overview. The team scoring the most points wins the game. The match is considered drawn if points are equal. A game is divided into 4 quarters of 20 minutes playing time. Time is kept on the field by the umpires. When play is unduly delayed, such as the ball ...
Dating back as far as the 1850s, Australian (Aussie) rules football is a hugely popular sport that is unique to Australia. Although its origins are a little unclear, it is widely believed that the sport was invented as a means of enabling cricketers to keep fit during their off-season. Incorporating elements of soccer, rugby, Gaelic ...
This term is used particuarly in New South Wales and Queensland where Aussie Rules is not a native sport and knowledge of the sport is mostly through the. assist - to give the ball to a player who then scores - this statistic has a long history in other sports such as NHL hockey, and is just beginning to gain popularity in the ...